Class_name = "CBatchExplosion"
object_name = "HE_013mm_39g_2g_ground"

//  12.7    ,   =2,   39,  12.7

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_2-10g_ground.epl"
visualradius=4
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\AP\Ground_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=1.5				//   
AnimationTime=1.5			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=2.0	//    ,   
TNT_equ=0.002	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	0,453
ArmorFoug=0.5,-1,	0,140
ArmorFoug=0.7,-1,	0,83
ArmorFoug=0.9,-1,	0,50

//  
ShrapnelQuantity=5
FragmentMass=0.0030
//  : , ,  (,   )
ArmorShr=0.0,535,	2,42,	1,106,	0,169
ArmorShr=2.0,509,	2,38,	1,96,	0,153